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BETA3
August 10, 2022
by
BLK Dragon
2
Beta3 is here! Beta3 is 5-levels slice of the game, plus one survival level; Worth noting : tutorial is shortened (no one reads it anyway) player is a bit upgraded from the start, all weapon-modes are...
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More Sky/Fog/Lighting Tweaking
August 09, 2022
by
BLK Dragon
Sky/fog & lighting re-tweaking goes on. Here are some examples of 'Canyon' zone : Much better now, I'd say...
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Better Sky & Fog
July 30, 2022
by
BLK Dragon
This week I finally got 'textured' fog to work properly. I's a subtle thing, but subtle thing is still a thing — overall picture IMO looks better (compared to single-color/gradient fog), especially...
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Beta2 PlayTest
June 24, 2022
by
BLK Dragon
Beta2 is Here! Most noticeable changes : greatly improved target-selection / aim-assist restructured levels in game world, to provide better difficulty progression implemented weapons/abilities upgrad...
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Alpha3 DEMO
August 25, 2021
by
BLK Dragon
After loong silence, a major update to the game. Most noticeable stuff : improved visuals - closer to 'final' look; proper game structure - levels organized into 'world' and can be played from world-m...
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Shiny New Dragon and Better Game-Structure
October 31, 2020
by
BLK Dragon
Updated player character and enemy visuals. Game is also structured better now -- there's world-map where you can pick level to play. There are several (somewhat shorter) levels in current version...
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Twin Guardian
October 10, 2020
by
BLK Dragon
1
Continuing work on combat stuff. Enemy behaviors and weapons -- groundwork for future gameplay variety...
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Danger Forever -- Moving to 3D
October 05, 2020
by
BLK Dragon
1
Major 'change of course' -- moved game into 3D. No more limiting action to single plane plane. You can fly up/down and move around environment, which adds lots of possibilities and fun. Demo level up...
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build#253 - Fuel & Energy
January 27, 2018
by
BLK Dragon
After some playtesting, I've decided that using fuel for shooting is kinda way too punishing. Also shield was kinda strange thing -- using its own rechargable power source not connected to fuel. So no...
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build#251 - More Tweaks
January 09, 2018
by
BLK Dragon
Changes after latest FeedbackFriday (on reddit). Core gameplay is re-balanced to encourage more pro-active play style (i.e. to encourage shooting enemies). And lots of almost invisible tweaks in audio...
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build#249 - Visual Tweaks
January 04, 2018
by
BLK Dragon
This update is about tweaks key game elements visuals -- enemy shots, hit-effects, death-effects, fuel pickup/explosion effects . Although it's mostly visual changes, it directly affects gameplay -- f...
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build#247 - Pick Your Difficulty
January 02, 2018
by
BLK Dragon
Game now has difficulty levels. Harder difficulty means faster movement, more damage taken from enemies/obstacles, and more points earned (each difficulty-level has its own score-multiplier). Also, lo...
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build#245 - A Bit of Polishing
December 29, 2017
by
BLK Dragon
Replaced (most of) placeholder SFX with proper ones, updated menu and in-game music. Tweaked shot/hit effects, which also led to some game-logic tweaking -- now your shot go through dying enemy/obje...
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build#242 - Putting All Together
December 19, 2017
by
BLK Dragon
This update is mostly about integrating all the new stuff (done in past two weeks) into public build. integrated new player-character (no more placeholder models!) integrated mini-boss into level twea...
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New Player-Character and Mini-Boss
December 14, 2017
by
BLK Dragon
Finally integrated 'real' player-character model, replacing old placeholder ship. It still needs some work (animations) before being put into public build, but here is how it looks: Almost finished fi...
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build#231 - Shields Up!
December 07, 2017
by
BLK Dragon
Most interesting addition in this build is shield mechanic. Basics are pretty standard -- you hold a button to keep shield active, shield is gradually discharging (you have two seconds or so of shield...
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Becoming a 'proper' game
December 02, 2017
by
BLK Dragon
Pretty big chunk of work here. Tweaked lots of gameplay stuff. Current game level is actually finish'able now, no more random endless fight-until-you-die (will be as separate mode though). Improved ov...
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