build#253 - Fuel & Energy
Danger Forever » Devlog
After some playtesting, I've decided that using fuel for shooting is kinda way too punishing. Also shield was kinda strange thing -- using its own rechargable power source not connected to fuel. So now there are two 'resources' : fuel and energy.
Fuel-bar is your health-bar, as before. And fuel is still collected from defeated enemies and destructible stuff. But shooting and shield is now using energy -- a separate bar which is recharged over time.
You can also shoot even if there's not enough energy -- it's called 'overload' and will cost you some fuel (effectively killing you a bit). Desperate measures for desperate times :)
This build also adds some changes/tweaks to player movement:
- you can slow-down / speed-up (fuel cost changed accordingly)
- movement/controls tweaked to be more responsive
Files
DangerForever - build#253 101 MB
Jan 27, 2018
Danger Forever
3D scroll-shooter featuring full-metal dragon
Status | Released |
Author | BLK Dragon |
Genre | Shooter |
Tags | 3D, Dragons, Shoot 'Em Up, Third-Person Shooter |
Languages | English |
More posts
- BETA3Aug 10, 2022
- More Sky/Fog/Lighting TweakingAug 09, 2022
- Better Sky & FogJul 30, 2022
- Beta2 PlayTestJun 24, 2022
- Alpha3 DEMOAug 25, 2021
- Shiny New Dragon and Better Game-StructureOct 31, 2020
- Twin GuardianOct 10, 2020
- Danger Forever -- Moving to 3DOct 05, 2020
- build#251 - More TweaksJan 09, 2018
Leave a comment
Log in with itch.io to leave a comment.